![]() Yes they are all build the same way but sometimes i just want to break rules and kill and wake up every zed from outside. Regarding Mini Dungeon Mechanic: I wouldn`t agree too much. I recommend taking a look at undeadlegacy or some of the mods that are at least trying to sort of do interesting things without making it just feel ugh. Any way we can get a classic mode or something and revert back to the original systems. Why did someone think this would be fun? I am very confused. Is just randomly being ambushed with almost no control what you think is fun? The progression just feels so bad, and isn't fun or entertaining trying to track down millions of books. Is this really because you put a ton of work into POI's so you feel you have to force everyone to run them all the time? And what is the deal with setting up all POI's now with every single zombie being hidden or bursting out of a wall, or dropping from the ceiling. But what the hell is the deal with finding and looting a million books. All of the graphical improvements, Random gen, everything you guys have done has been awesome. It just feels cumbersome and a constant grind instead of any sort of natural progression. I don't want to have to grind POI quests all day. What is going on? Why are we being forced to play an open world survival game a certain type of way?, it makes no sense. Really not a fan of the last several iterations of trying to "fix" the crafting/looting/skills systems.
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